PuzzleGraph is a tool for creating simple typical computer game puzzles and then analyzing and visualizing their state space.
Setup and connect puzzle elements like gates, toggles, pressure plates and boulders. See the state space of the puzzle visualized, including solution paths, dead ends and fail states.
Share your puzzles!
If you use PuzzleGraph - either purposefully or just messing around - please tell me about your experience. And I'd love to see puzzles you make with it, and potentially include them with the distribution if you want!
PuzzleGraph is open source and the source code is available
here under the Mozilla Public License, v. 2.0.
New in version 1.1
All the node and edge types now have tooltips to make it more clear what exactly they do and there is a help screen with an overview of all the element types.
I also added three new puzzle elements; the
one way edge, the blockable hazard edge, and the ball track edge.